![]() These components make alterations to rules, game mechanics, and other aspects of the underlying game.Īllow Thieving and Stealth in Heavy Armor per PnPĬast Spells from Scrolls (and Other Items) at Character Level Restore (Most) BG2 Spells and Make Scrolls Available Make Heart of Winter Accessible at Any Level NPCs Respond to the Main Character, Not to Whichever Character Talks to Them.Make Individual Strongholds Available įemale Edwina Īllow Cromwell to Upgrade Watcher's Keep Itemsįriendly Arm Inn Hidden Container Restoration Send BioWare NPCs to an Inn ĭo Not Reveal City Maps When Entering Area Make Cloakwood Areas Available Before Completing the Bandit Campīreakable Iron Non-Magical Shields, Helms, and Armor Reveal Wilderness Areas Before Chapter Six These components make alterations to content in order to provide a better player experience.Īlter HP Triggers for NPC Wounded Dialogues Separate Resist Fire/Cold Icon into Separate Icons Įnhanced Overlays for Colorblind Players Remove Annoying Visual Effects from Equipped Items Use Character Colors Instead of Item Colors This batch of tweaks generally changes the look and feel of the game, without making general rule changes or altering the underlying mechanics of the engine.ĭisable Portrait Icons Added by Equipped Items The Tweak Pack is organized into five broad categories: For example, installing a mod that adds weapons after you install Alter Weapon Proficiency System from Tweaks will mean that the mod's weapons may not use the new system. As such, it is highly recommended that you install this mod last if you wish to take full advantage of it. Except where noted, the tweaks adjust items, dialogues, and other resources added by other mods. Every component in this mod makes interactive changes and should, in general, be compatible with other mods. While the mod works on all of these platforms, not every component is available for every game check the individual components for details using the acronyms listed above. The original Icewind Dale ( IWD) with or without either of its expansions, Heart of Winter ( HoW) and Trials of the Luremaster ( TotLM) The conversion projects Baldur's Gate Trilogy ( BGT), Baldur's Gate Tutu (Tutu), Icewind Dale-in-Baldur's Gate II ( IWD-in- BG2), and Enhanced Edition Trilogy ( EET) The original Baldur's Gate II ( BG2 or just Shadows of Amn ( SoA)), with or without the Throne of Bhaal ( ToB) expansion The original Baldur's Gate ( BG), with or without the Tales of the Sword Coast ( TotSC) expansion IWDEE includes Heart of Winter and Trials of the Luremaster. All of the Enhanced Edition games include the original expansion packs, e.g. The BGEE Siege of Dragonspear expansion ( SoD) is supported as well. The series of Enhanced Editions ( EE) published by Beamdog, which at present includes Baldur's Gate: Enhanced Edition ( BGEE), Baldur's Gate II: Enhanced Edition ( BG2EE), Icewind Dale: Enhanced Edition ( IWDEE), and Planescape: Torment: Enhanced Edition ( PsTEE). This mod works on all Infinity Engine games. I can increase the duration of the wiggle in the intensity.This mod includes and deprecates a slew of other mods: the BG2 Tweak Pack, the G3 Tweak Pack, the Tutu Tweak Pack, Wes Weimer's Ease-of-Use, the Icewind Dale Tweak Pack, the Icewind Dale II Tweak Pack, the Baldur's Gate Tweak Pack, and the Planescape: Torment Tweak Pack. If I don’t like puffs or I don’t like shrink out, I can delete it and choose another animation. All of these animation styles can be tweaked in some shape or form. Again, I can tweak things like speed and intensity, for example, how big this element will grow. Next, let’s look at some of the looping animations. I can also affect the personality, making it, for example, strong, forcing the animation to become faster, making it shorter and punchier. For example, I can edit the duration, which slows down the shrinking effect. ![]() Select and apply one of these styles and you’ll gain access to the settings which I can tweak. Choose the TAB animation to access all the styles. First off, access the animation panel by selecting the element in question and under the animation tab will find all of the three options we covered in the previous video. So let us now delve further into tweaking the animations that we have selected for our element.
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